Abstract
Walking is one of the most natural ways to explore an environment. While Virtual Reality (VR) facilities simulation of infinite spaces, its limited by the physical space available. To address this limitation, several techniques have been proposed, such as redirected walking, walking in place, and teleportation. While some of these techniques, such as teleportation and walking in place, disrupt the natural immersion, others like redirected walking limit the walkable area within the virtual space. The concept of overlapping architecture tackles this challenge by compressing large virtual environments into smaller spaces. This is achieved by generating portions of an environment that might be physically impossible as a whole. In this paper, we propose a system for creating maze-based virtual environments with multi-path capabilities. This system allows for infinite natural walking experiences while maintaining architectural consistency. Specifically, our system can generate distinct, customizable, and scalable virtual mazes for physical areas exceeding 4x4 meters. The combination of multi-path capabilities and architectural consistency can enhance the overall maze traversal experience for end users.