Abstract
Human visual system is a pattern seeker of enormous power and subtlety. We not
only can see things clearly, but are also capable of describing them with precision
and remembering them for a long time. Having these capabilities had a major impact
on our sustenance, survival and perpetuation as species. Although computers can
perform a variety of tasks that are beyond human capability because of speed,
complexity, or dangerous environments, attempts to replicate human perceptual
abilities have been strikingly inferior, even for the visual tasks that people consider
extremely simple.
In this thesis, we advance the research in the field of human computation by
leveraging human perceptual abilities to solve problems that computers alone cannot
effectively solve. In particular, we address two important problems: user
authentication, and image annotation.
User authentication has issues in both security and usability. For example, passwords
are either ‘secure but difficult to remember’ or ‘memorable but not secure’, when by
definition, they needs be both secure and memorable. Graphical passwords are viable
alternative to text passwords since they are based on proven human ability to
recognize and remember images, coupled with the larger password space offered by
images. In this thesis, we propose and evaluate, Marasim, a novel Jigsaw based
graphical authentication scheme, using Tagging. Marasim is aimed at achieving the
security of system chosen images with the memorability of self chosen images.
Empirical studies of Marasim provide evidence of increased memorability, usability
and security.
Additionally, we examine the manual image annotation problem. Recently there have
been a number of attempts to lure humans into annotation process. Notable examples
are interactive games like ESP, and social tagging like Flickr. However, we found
that extant methods in their present form are inadequate to result in annotations of
high quality. We therefore, introduce two intelligent system designs for semantic
annotation of images in the form of a game and a CAPTCHA. First one is GoFish, a
web variant of standard Go-Fish, a popular playing card game. While the other one is
image recognition CAPTCHA, named iCAPTCHA. Behind both these designs is a
strong emergent semantic theory that ensures superior annotations.
Keywords: Human Computation, Perceptive Intelligence, Human in the loop system,
Usable security, User Authentication, Graphical passwords, Tagging, Games with a
Purpose, CAPTCHA.